In the weeks after S3 Aberrant Progeny went live, a veteran Meta named Kaelen found himself crouched behind a rusted barricade in a Pollution Zone. The air hummed with radiation, and his Territory Terminal blinked red. Like thousands of other Metas, he had questions. The Once Human development team had answers. They published an FAQ dev blog, thanking players for their enthusiasm and feedback while addressing the most frequent concerns. For Kaelen, it was a map through the chaos.

Territory Troubles in Pollution Zones
Kaelen's first question was simple: why had Territory protection suddenly demanded so many materials? The dev team apologized. A calculation discrepancy after the January 21 (PT) update caused a bug that required excessive materials for Territory protection in Pollution Zones. That bug was resolved the same day. But what about the high resource consumption in Pro Difficulty Deviant Zones? After careful evaluation, the team believes the current values are reasonable. Pro Difficulty Deviant Zones are the highest-level Pollution Zones, designed for maximum rewards with corresponding high risks. Maintaining Territories there demands greater investment. The goal is to encourage well-prepared Metas to engage in challenges, not to occupy land permanently. Players can establish bases in Normal or Hard Difficulty Deviant Zones for more stable gameplay, then progress to higher difficulties when adequately equipped. The team will continue monitoring the system.
Was the Pro zone meant to be a permanent home? Apparently not. It is a crucible, not a condo.
Stardust Ore and Territory Mechanics
Next, Kaelen wondered about Stardust Ore. The team confirmed that unstable Stardust Ore output was caused by a bug. Fixes have been implemented across all scenarios except 'Deviation: Survive, Capture, Preserve,' which will receive comprehensive adjustments to all related outputs after the February 4 (PT) update. After that adjustment, Stardust Ore resources in Pollution Zones should be more stable and better aligned with high-risk zone reward expectations.
Another mechanic confused many Metas: whether an area counts as inside the Pollution Zone. The current rule is based on whether the Territory Terminal is inside it. Some Metas placed their Territory Terminal outside the Pollution Zone while their production facilities sat inside, preventing them from obtaining the corresponding resource output. The team acknowledged this inconvenience and will schedule optimizations in future updates. For now, they recommend choosing Territory locations based on in-game pace and resource availability.
The 'You're Delicious' Whim
Kaelen had heard frustrated stories about the 'You're Delicious' Whim. The dev team sincerely apologized that it did not meet expectations and caused inconvenience during adventures. Currently, this Whim has been temporarily disabled in instances. In the game, Energy remains tied to Survival Stats and must be maintained continuously. The team will continue monitoring and evaluating whether further adjustments are needed. They are also collecting feedback and suggestions regarding this Whim's mechanics through the Once Human Co-Dev Feedback Platform.
Enemy Base Destruction and Loot Vault
Pollution Zones are high-risk, high-reward areas with inherent dangers. The enemy base destruction mechanic only applies to Pro Difficulty Deviant Zones. Based on feedback, the team added a feature where loot from destroyed bases will automatically go into the vault to minimize unnecessary losses. This update is expected to go live this week. However, if a player's resources exceed the vault capacity, any surplus will still be lost after base destruction. Metas should monitor their resource levels and capacity.
Deviant Sprouts and Inventory Space
Each Deviant Sprout's durability is calculated independently, so they cannot be stacked. The team apologized for the inconvenience. To address this, they will introduce a dismantling feature for Deviant Sprouts after the February 4 (PT) update. Metas can disassemble unwanted Sprouts into Deviant Seeds at the Disassembly Bench to save backpack space.
Tutorials, Chests, and Phantasmal Zones
The team is improving tutorial prompts and explanations. Currently, players can access detailed rules by long-pressing the button on the interface. Future updates will add hints to map pins, clearer combat tutorials, and mechanics breakdowns to help Metas better understand Deviant Zone logic and enemy traits.
After the February 4 (PT) update, the duration of Deviant Chests will be extended to 5 minutes, giving players more time to explore and compete. The chests will also have a chance to drop exclusive Aberrant Progeny Vision creatures, adding more surprises and rewards. Additionally, the abnormal creature spawn issue in the Phantasmal Zones was confirmed as a bug that prevented some Metas from capturing animals. It will be fixed with the February 4 (PT) update.
What This Means for Metas
Kaelen nodded as he read. The answers did not solve every problem instantly, but they offered clarity. Here is a quick summary:
| Issue | Status / Fix | Timing |
|---|---|---|
| Territory protection bug | Resolved | January 21 (PT) |
| Pro Difficulty resource use | Intended high risk, high reward | Ongoing |
| Stardust Ore instability | Fixed except one scenario | February 4 (PT) |
| Territory Terminal rule | Optimization planned | Future updates |
| 'You're Delicious' Whim | Temporarily disabled in instances | Now |
| Base destruction loot | Auto-vault feature | Expected this week |
| Deviant Sprout stacking | Dismantling feature | February 4 (PT) |
| Tutorial prompts | Improvements planned | Future updates |
| Deviant Chests | 5-minute duration, Vision drops | February 4 (PT) |
| Phantasmal Zones spawns | Bug fix | February 4 (PT) |
The S3 Aberrant Progeny FAQ dev blog concluded with gratitude. The Once Human development team thanked Metas for their feedback and encouraged them to keep sharing issues via the Co-Dev Feedback Platform. For Kaelen, the road ahead remained dangerous, but at least it was a little clearer. What else could S3 hold? Only time, patches, and the next adventure would tell.
Comments